[gd_scene load_steps=3 format=2]

[sub_resource type="CubeMesh" id=1]

[sub_resource type="SpatialMaterial" id=2]
flags_unshaded = true

[node name="Star" type="Spatial"]

[node name="star_mesh" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
